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Inspiring
April 22, 2025
Question

Multiple Puppets in one file (best practices)

  • April 22, 2025
  • 1 reply
  • 263 views

Hi all!

I currently have one CA puppet that I use as a template for a vast variety of other puppets.

The other puppets consist of the same character, but with different outfits, triggers, etc.

I previous had one file with this idea in mind where i had added around 40+ puppets.

I would eventually run into issues with lag and performance, but I am unsure whether it was my computer or the program. 

I deleted some of the scenes and only had up to 5 scenes available, but still maintained the 40+ rigs within the file.  

I now have a better rig with more ram and a new ssd.

My main question is, what is the best practice here for performance when it comes to a file that can contain many puppet files?

Im reworking my main template puppet so I am in a sense starting over, so i'd like to future proof this idea of multiple puppets.  

Does CA slow down when you have multiple rigged puppets in one file? should i cut back on scenes only?

is having multiple rigged characters okay?

any help would be greatly appreciated

Ive attached a screenshot of the file I am talking about

Thank you!

1 reply

TheOriginalGC
Community Expert
Community Expert
April 23, 2025

I know that the program will attempt to process hidden layers in a puppet file, so out of sight, out of mind does not apply to CH. Also, while the program can handle multiple files, it balks when you attempt to use a bluetooth peripheral. It's very confusing. So I am uncertain about the best way to handle multiple puppets in a scene, except to try and be conservative when adding more. Do you really need 40 at once or would opening a new project be feasible? I would suggest that you err on the side of caution.

ADrew2Author
Inspiring
April 23, 2025

I apogolize for being unclear, but basically i finalize a puppet template, copy that template, rename it something else and work within that puppet so it has its own identity and outfits as seen in the example image i attached.  I dont have ONE puppet with 40 different hidden fits in one, i have 40 different files that are copied from that base template with their own specialized outfit .  Your point is still acknowledged, as less is more