My puppets head morphs when i move
pretty self-explanatory problem. I would like my head to not morph around the 2 points it seems to be morphing around. on the frontal view, they show up on my fox's right cheek and left eye.


pretty self-explanatory problem. I would like my head to not morph around the 2 points it seems to be morphing around. on the frontal view, they show up on my fox's right cheek and left eye.


If you turn the yellow mesh on at the bottom of the scene window and zoom in on that area of the face, you can usually locate the point on the face that is stuck (not moving). I would then go through all the layers looking for a stray handle on the head. Check the tags on all layers and handles. It is normally caused by a handle (including origin handles for layers) having a tag where something else has taken control. Only one behavior can control each handle etc, so it can get stuck if a tag is at the wrong point. (I cannot explain it 100% well as I don't fully understand it, but stray our double tagged points are the usual cause.) I start deleting things then check and undo, and repeat until i track it down. But the mesh can help locate the area on the face the actual point is which saves a bit of time.
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