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ebenheizerm28787053
Inspiring
Jan 25, 2021 1:28 AM UTC
Question

Naming a point and Limb IK handle

Why can't I rename the origin point in Ch 3.4? In 3.3 it's just fine. I pressed enter and I could rename the point. An added point (draggable point for example) is renamable, but an origin point is not.

 

And is Limb IK can only see up to 2 handles only?

I have 3 handles named fore, back, and default shoulder; fore, back, and default arm; and fore, back, and default wrist, but only 2 of them are recognised (the default and fore, but the back is not recognised). When I deleted two of them, the fore and the default, the back is recognised! What kind of sorcery is this???

 

Thanks!

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13 replies

alank99101739
Legend
Jan 29, 2021 7:27 AM UTC

Regarding Limb IK...

  • Remember that the Left/Right Shoulder tags need to go on handles on the body the arms attach to, not on the arms themselves.
  • I am wondering if the "2" you are seeing are the Left and Right shoulders.
  • I would expand the "Views" section as well - it looks like it found 3, but there is only "1" for waist. It could be you have not put sufficient handles on the other views - I think there are some handles you MUST have, as CH looks for that first. So make sure the three profiles all have a waist, and work your way on from there with the tags.
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alank99101739
Legend
Jan 29, 2021 7:30 AM UTC

Oh, and if you expand the views and handles that would be useful to see - it should show exactly which shoulders etc it did bind to which might give a hint as to what is going on. Re-reading some of what I said above is non-sense. It found two Left Shoulder, one waist. So expanding this view out could be educational. What is under "Views" what is under "Left Shoulder".

 

 

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ebenheizerm28787053
Inspiring
Jan 30, 2021 3:14 PM UTC

Hi again Alank!

 

 

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keiko.yamada
Community Manager
Community Manager
Jan 25, 2021 9:55 PM UTC

Hi,

 

Re: rename origin handle:

As long as I checked, the “origin” handle can’t be renamed even in CH 3.3.

Could you please share the puppet you can rename the origin in CH 3.3?

 

Re: Limb IK handles:

Do your fore, back, and default arms have assigned views?

If I have multiple (say 3) Right Wrists and they share the same view or there is only 1 root view, only one of them is visible.

If I set views to each of them (e.g. Right Profile, Left Profile, etc.), I can see all Right Wrists are listed in Limb IK -> Handles.

If I misunderstand your issue, could you please share your puppet?

 

Thanks.

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ebenheizerm28787053
Inspiring
Jan 28, 2021 11:30 AM UTC

Hey keiko.yamada!

Sorry for my late response. It was a busy week.

 

 

Hopefully you can see the image clearly.

This puppet was created in Ch 3.3 and I was able to rename the origin handle, namely "L Back FP."

 

Yes I could share the puppet to you. Will send it through private message.

 

For the Limb Handle:

 

This is the default arm (no assigned vie)

 

This is the fore arm (no assigned view):

 

This is the back arm (no assigned view):

 

And yet the Limb IK Behavior only recognises 2 of them:

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keiko.yamada
Community Manager
Community Manager
Jan 29, 2021 6:45 AM UTC

Hi,
Thank you for sharing your puppet and screen shot.

Could you rename the origin in CH 3.3.0? Could you tell me how you did?


I tried to rename in CH 3.3.0, but “rename” is dimmed. Also renaming layer/group in the Properties panel does not change the origin label.
If I change the layer/group name in Illustrator, the origin handle name will pick the new name when art work is synced.

 
 

Thanks. 

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