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ebenheizerm28787053
Inspiring
January 25, 2021
Question

Naming a point and Limb IK handle

  • January 25, 2021
  • 2 replies
  • 1515 views

Why can't I rename the origin point in Ch 3.4? In 3.3 it's just fine. I pressed enter and I could rename the point. An added point (draggable point for example) is renamable, but an origin point is not.

 

And is Limb IK can only see up to 2 handles only?

I have 3 handles named fore, back, and default shoulder; fore, back, and default arm; and fore, back, and default wrist, but only 2 of them are recognised (the default and fore, but the back is not recognised). When I deleted two of them, the fore and the default, the back is recognised! What kind of sorcery is this???

 

Thanks!

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2 replies

alank99101739
Legend
January 29, 2021

Regarding Limb IK...

  • Remember that the Left/Right Shoulder tags need to go on handles on the body the arms attach to, not on the arms themselves.
  • I am wondering if the "2" you are seeing are the Left and Right shoulders.
  • I would expand the "Views" section as well - it looks like it found 3, but there is only "1" for waist. It could be you have not put sufficient handles on the other views - I think there are some handles you MUST have, as CH looks for that first. So make sure the three profiles all have a waist, and work your way on from there with the tags.
alank99101739
Legend
January 29, 2021

Oh, and if you expand the views and handles that would be useful to see - it should show exactly which shoulders etc it did bind to which might give a hint as to what is going on. Re-reading some of what I said above is non-sense. It found two Left Shoulder, one waist. So expanding this view out could be educational. What is under "Views" what is under "Left Shoulder".

 

 

ebenheizerm28787053
Inspiring
January 30, 2021

Hi again Alank!

 

 

keiko.yamada
Community Manager
Community Manager
January 25, 2021

Hi,

 

Re: rename origin handle:

As long as I checked, the “origin” handle can’t be renamed even in CH 3.3.

Could you please share the puppet you can rename the origin in CH 3.3?

 

Re: Limb IK handles:

Do your fore, back, and default arms have assigned views?

If I have multiple (say 3) Right Wrists and they share the same view or there is only 1 root view, only one of them is visible.

If I set views to each of them (e.g. Right Profile, Left Profile, etc.), I can see all Right Wrists are listed in Limb IK -> Handles.

If I misunderstand your issue, could you please share your puppet?

 

Thanks.

ebenheizerm28787053
Inspiring
January 28, 2021

Hey keiko.yamada!

Sorry for my late response. It was a busy week.

 

 

Hopefully you can see the image clearly.

This puppet was created in Ch 3.3 and I was able to rename the origin handle, namely "L Back FP."

 

Yes I could share the puppet to you. Will send it through private message.

 

For the Limb Handle:

 

This is the default arm (no assigned vie)

 

This is the fore arm (no assigned view):

 

This is the back arm (no assigned view):

 

And yet the Limb IK Behavior only recognises 2 of them:

keiko.yamada
Community Manager
Community Manager
January 29, 2021

Hi,
Thank you for sharing your puppet and screen shot.

Could you rename the origin in CH 3.3.0? Could you tell me how you did?


I tried to rename in CH 3.3.0, but “rename” is dimmed. Also renaming layer/group in the Properties panel does not change the origin label.
If I change the layer/group name in Illustrator, the origin handle name will pick the new name when art work is synced.

 
 

Thanks.