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ArtLone
Inspiring
December 19, 2017
Answered

No eye gaze?

  • December 19, 2017
  • 4 replies
  • 1157 views

Hello everyone! I am having an issue with eye following- the puppet isn't moving her eyes at all. I checked if pupils weren't marked as pupil range, they were marked just as pupils. I thought It might have to do with the fact that I didnt make circles for the character's eyes, but two almonds, since her eyes are half closed. I put decoy circles behind the puppet's makeup and tagged them as pupil range, but there's still no movement. Any suggestions?

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Correct answer ArtLone

Hello Rameez,

Shortly after posting this question, I realised that mistake. It was still not working. Then I thought the almond shape of the eye might be the problem, and in fact, it was. It was a bit complex to fix, as I had to mask the eyeball behind the few makeup layers and the facebg layer so that the unwanted part of the whites isn't visible. Thanks anyways

4 replies

ArtLone
ArtLoneAuthorCorrect answer
Inspiring
December 28, 2017

Hello Rameez,

Shortly after posting this question, I realised that mistake. It was still not working. Then I thought the almond shape of the eye might be the problem, and in fact, it was. It was a bit complex to fix, as I had to mask the eyeball behind the few makeup layers and the facebg layer so that the unwanted part of the whites isn't visible. Thanks anyways

Rameez_Khan
Legend
December 29, 2017

Thanks for letting us know! Glad you figured it out.

- Rameez

Rameez_Khan
Legend
December 27, 2017

Hey ArtLone,

Did you create the puppet in Photoshop or Illustrator?

Did you add the + symbol while naming the eye layers [such as +Right Eye & +Left Eye]?

Also, you should see a little crown icon on the left of your these layers when you're in Rig mode to make sure the eyes are moving independently.

Thanks,

Rameez