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Known Participant
March 23, 2017
Answered

Object Reaction

  • March 23, 2017
  • 6 replies
  • 643 views

I have a character with a long coat. It has two layers, one in front of the body and one behind the body. But my character also has legs, and if I move them they go between those two layers. I'm actually looking for a way to let the coat stretch or dangle along when the knees of the character go too far. Any ideas?

Chris

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    Correct answer oksamurai

    Every part that gets its own dragger behavior should work with just one drag.

    Here's the best I could figure out: https://adobe.ly/2mVeCQL

    If you drag, it bends his coat and knees. But drag too far and you can start to see the inner character.

    After doing this I'm convinced there's probably some hacky way to do it, but within certain limitations that are probably not what you're going for. We do hope to have stuff like this in the future though, it does come up every so often.

    6 replies

    oksamurai
    Legend
    March 23, 2017

    I think I understand - so have the coat essentially have left and right "edges" that the knees can't go beyond?

    I don't think there's an easy way to do this currently, unfortunately, but it is something we've talked about before. The only way I could see it working now is if you added extra dragger behaviors directly on the leg and the coat groups/layers - then one drag should move both at the same time, but that could look weird. There might be something in the dangle parameters you could tweak too - a lot of times I play with the gravity angle, for example, to make things more or less fluid in a particular direction.

    Known Participant
    March 23, 2017

    Yes, edges that the knees can't go beyond is exactly what I want. But I'm happy with any alternative that looks good enough.

    I tried out what you said, but couldn't get it work right.

    Is is possible to move more objects at the same time with just one dragger? That way I could use the legs normally, and then do another record to drag the coat to where it has to be. I tried to put draggers on the body group, but that looked weird indeed.

    oksamurai
    oksamuraiCorrect answer
    Legend
    March 23, 2017

    Every part that gets its own dragger behavior should work with just one drag.

    Here's the best I could figure out: https://adobe.ly/2mVeCQL

    If you drag, it bends his coat and knees. But drag too far and you can start to see the inner character.

    After doing this I'm convinced there's probably some hacky way to do it, but within certain limitations that are probably not what you're going for. We do hope to have stuff like this in the future though, it does come up every so often.