Skip to main content
wojt864
Known Participant
April 16, 2018
Frage

One big and one little problem (link to the puppet)

  • April 16, 2018
  • 1 Antwort
  • 814 Ansichten

Hi guys, I need your help again.

I have two problems with my puppet. I will start with the little one. 1) Even though my puppet has feets fixed to the floor it still moves a little. This is not a big problem but it would be ideal if my puppet would stand still when I move my head. I added the pin tools to both of mu puppet's feets in the "Body group" and it didn't helped. I tried to add pin tools in my main group (name of my puppet) with the same result. I played a little with "head position strengh" and few others and still nothing.

2) This problem is a big one for me. I can't drag my puppet with the mouse even though I added Dragger tool to the main group (puppet name). When I try to move puppet its head stay in place all the time. I've set my body and head groups as "draggable" and it didn't helped. My main group is also "draggable".

Link to my puppet:

Cat.puppet - Google Drive

    Dieses Thema wurde für Antworten geschlossen.

    1 Antwort

    alank99101739
    Legend
    April 17, 2018

    There is probably some good technical explanation, but I got much better results by removing the Draggable tags from the origin markers (the dotted circles) and added separate drag handles.

    I know you want the "walk" behavior, but when I removed the Head and Neck tags on the origin marker, the started head moving better using draggers.

    I noticed you had "fixed" on the feet - but the feet are a part of the legs which are independent groups - they are not part of the main body. This is somewhat hidden because you have the "laugh" and "jump" layers included (but hidden). So the mesh was getting pretty complicated. I deleted the laugh and jump layers for a moment, and you can see the legs are not included in the root mesh more clearly. That is why those fixed pins had no effect.

    You puppet also has walk movements - so there is a question of whether you want the walk behavior or draggers to do everything.

    So before making any other suggestions, I thought I would check if you wanted the walk behavior - because if so, putting fixed pins on the feet will not make sense (because they are meant to move).

    wojt864
    wojt864Autor
    Known Participant
    April 17, 2018

    Thx for the answer. I will check your advices when I get back from work. About your question, walk behavior is very important for me because it can significantly speed up the my animation process.

    alank99101739
    Legend
    April 18, 2018

    Makes sense - in which case pins on the feet is probably not the right direction. I also removed draggers, Head and Neck tags, but kept waist, hip, and your leg tagging - and it walks pretty well. I then added a handle to your first level "Head" element (you have a nested layer also called "head") and put the Neck tag on that handle. You may or may not want that (try with and without).

    I then put a dragger on the head, and could tilt the head forward and backwards, but the neck was fixed (because of the Neck handle). Removing the handle tagged with Neck means I can drag the whole body more (but the waist and hips are locked into place by the walk motion).

    If you are trying to move the puppet via dragging with Walk behavior - I don't think you can. You need to adjust the Position X/Y values to do that (or set the walk speed).