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Participant
December 28, 2018
Answered

Only Walking Backwards?

  • December 28, 2018
  • 2 replies
  • 1263 views

Why is my puppet only walking backwards? All the behavior settings are set to the default settings, I haven't changed anything and it is only walking backwards. I have three profiles for the puppet, front view, left, and right that do switch when I press the left and right arrow keys but it only walks backwards. I've never had this problem before, hopefully someone can help!

This topic has been closed for replies.
Correct answer alank99101739

Do both left and right profiles both walk backwards? That would indicate you have the wrong left/right profile tags on the profiles (or did the artwork backwards - remember its a mirror image - its the puppet’s left and right, not yours).

I always use ALT-refresh (two arrows in A circle on scene panel) just to clear out any caches. Just in case.

Next I would suggest looking at the Walk behavior. I think there are views and handles areas you can expand. I would expand them to see if anything unexpected - like it bound to the wrong layers for the profiles or extra ones you did not expect. Because the same layer names are used for walk and head turns, things can get bound incorrectly if you make the slightest mistake.

Otherwise some screenshots of the rigging would help, or share the puppet.

2 replies

alank99101739
Legend
December 28, 2018

You have not been watching too much Michael Jackson on YouTube recently have you? ...

ScooterD76
Legend
December 28, 2018

Related image

alank99101739
alank99101739Correct answer
Legend
December 28, 2018

Do both left and right profiles both walk backwards? That would indicate you have the wrong left/right profile tags on the profiles (or did the artwork backwards - remember its a mirror image - its the puppet’s left and right, not yours).

I always use ALT-refresh (two arrows in A circle on scene panel) just to clear out any caches. Just in case.

Next I would suggest looking at the Walk behavior. I think there are views and handles areas you can expand. I would expand them to see if anything unexpected - like it bound to the wrong layers for the profiles or extra ones you did not expect. Because the same layer names are used for walk and head turns, things can get bound incorrectly if you make the slightest mistake.

Otherwise some screenshots of the rigging would help, or share the puppet.

Participant
December 28, 2018

I did somehow switch my tags, thank you!