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Participant
February 26, 2020
Answered

Outline and mesh - Character Animator

  • February 26, 2020
  • 4 replies
  • 1305 views

Hi, I am a german newcomer. Normaly I can see the outline and the correct mesh - but in this case I can´nt see - What is wrong?

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Correct answer David Arbor

On the right side in the Properties panel the character's Left Arm Mesh Shape is probably set to "Auto" or "Rectangle." If it is set to "Auto" then in this case it automatically chose a rectangle, but you can manually switch it to "Contour." See the attached screenshot for where this option is. 

 

4 replies

alank99101739
Legend
February 26, 2020

If you want to understand *why* the problem occurs, the main reason is all the artwork in the mesh is not connected. There is a gap somewhere. I think this gap can be as small as a pixel or two in size and the separate artwork a pixel or two. So it can be tiny, but present. Character Animator tries to draw a contour line around the artwork in a layer. If it draws a contour but finds artwork left over, it drops back to rectangle.

 

So what I do is go into Photoshop/Illustrator and focus on the root layer for the arm (in your case) and select everything. Then go over it with a magnifying glass around the edges looking for gaps. Or use like magic wand selections, invert the selection, then see what got selected (and delete it normally). That causes the mesh to start working again without the manual override David described.

alank99101739
Legend
February 26, 2020

Oh, the reason I track down the root cause normally is I think that the artwork outside the mesh is not warped when the arm moves etc. So you can get these little dirty pixels in front of the background if you look closely. So I invest in getting the artwork all connected and not relying on the manual override.

Participant
February 26, 2020

Many, many thanks - I spended a lot of time to find this - thanks for your Quickly answer!!!!

David ArborCorrect answer
Inspiring
February 26, 2020

On the right side in the Properties panel the character's Left Arm Mesh Shape is probably set to "Auto" or "Rectangle." If it is set to "Auto" then in this case it automatically chose a rectangle, but you can manually switch it to "Contour." See the attached screenshot for where this option is.