Overview Of Photoshop/Character Animator Relationships
Couple of questions regarding the art prep work in Adobe Photoshop specifically and how it translates to the latest version of Adobe Character Animator:
1/Regarding pen tool ‘origin’ points in Photoshop to indicate pivots - should the layer be set to 1% opacity? Or should the layer visibility be turned off, or both? Or are 'origin' points even needed?
2/Does a ‘mesh’ background element need to be created in photoshop to set the boundaries contours of the character, or does that just happens automatically from the collection of various parts in a folder in Character Animator? If it is recommended to be created in Photoshop, any tips on what makes a good working mesh, and what the visibility should be (visible? 1% opacitiy)?
3/In Photoshop, is there a way to indicate whether a layer trigger should ‘latch’, and also if there’s a way to indicate a ‘make sharable’ element in the folder tree, like there is with the '+' symbol to indicate independency?
4/What keys can be set as keyboard triggers in the parenthesis in photoshop - just the letters and numbers (a!), (b!), (c!), etc., or can ~, `, ,, ., ?, /, ;, ‘, [, etc be used as well as keyboard triggers?
5/If you have multiple head and body positions (Left Profile, Left Quarter, etc), is it better to organize them all under one master ‘head’ folder, or have them listed as separate top level folders?
Like this...?
+CHARACTER >
HEAD >
+LEFT PROFILE
+LEFT QUARTER
+FRONTAL
+RIGHT QUARTER
BODY >
LEFT PROFILE
LEFT QUARTER
FRONTAL
RIGHT QUARTER
...Or Like This?
+CHARACTER >
+HEAD LEFT PROFILE
+HEAD LEFT QUARTER
+HEAD FRONTAL
+HEAD RIGHT QUARTER
BODY LEFT PROFILE
BODY LEFT QUARTER
BODY FRONTAL
BODY RIGHT QUARTER
Much and many thanks for the insights!
