Parenting Layers
I am an After Effects native (reference on how my brain thinks), and I need to parent layers in Character Anaimator. What I mean is I want my character's head to tilt side to side. However, she has hair that needs to move with her head, naturally. Well, the problem comes in with the neck. The hair has to be behind the neck, but the face/head has to be in front of the neck (so there is neck data behind the head, when the head moves). I have searched and searched and I cannot find any type of layer linking (or parenting like in After Effects). I need the hair to move with the head, but the layers need to sandwhich the neck layer in the puppet heichary. To do something like this in After Effects I'd simply match the anchor points and parent the hair layer to the head's motion. Done. But there seems to be none of that in Charector Animator which seems like a MAJOR oversight. Or it is very non-initutive. Any help would be appreciated.
