Pixel-art puppet
I'm fairly new to Character Animator but I've been working on using hand-drawn sprites then building a puppet using those sprites for real-time animation. I looked around but there weren't any discussions or tutorials that covered this and I wanted to know if anyone could point me in the right direction. The key issues I'm running into are that when I scale up the pixelated sprites they don't keep pixelation (which I want), and lip-syncing by switching between sprites has been a pain because even though I built all of the mouth shapes I'm using JUST the mouth shapes as my whole animation and it doesn't appear to be properly switching between them. I hope I explained that right. Also, I'd like for idle animations and such to automatically go between several sprites but it just seems to draw them all on top of each other. I tried to mimic the boiling animation structure that Characterizer uses to switch between frames but it simply doesn't do it. Anyway, it may end up being easier to share my character so people can see what I'm working with, but let me know if I'm barking up the wrong tree here since I think it would be an interesting technique that I'm just not seeing anywhere else.
