Pong-like particle
I am still going through examples that appear in front of my face as I try to find out how to use character animator. One thing I want to do is have a pong-like particle that I can record bouncing off the walls of the screen with a pretty long duration, like the ball in pong.
Comparing my puppet to the chicken in chicken blaster, I am yet to find what I am doing differently. My puppet does not appear on screen unless I click with the mouse, using Point and Click or Cannon. How can I judge where on the screen the puppet will start and where it will go?
