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alank99101739
Legend
March 25, 2018
Answered

Problems with Physics (bouncing balls)

  • March 25, 2018
  • 1 reply
  • 1253 views
  • If I put a ball at the start of a scene, it drops and bounces properly. That tells me the physics and gravity settings are fine.
  • If I make the puppet appear after the start of a scene (trim the left edge of the puppet bar in the scene window), the ball appears at the right time, but it does not drop - it stays stuck at its original position.


  • If I add a trigger to the puppet and make the physics as "start when triggered", triggering the puppet makes it appear but it just sits there again, not falling
  • If I arm/disarm the ball puppet in the scene in edit mode, it starts dropping

Am I doing something wrong here?  Feels like the "reset ball" or "start physics moving" is not quite right.

I worked around it - I split the scene in two so the ball starts dropping at the start of the second scene (all is good then) - but was wondering if there is something obvious I am missing.

This topic has been closed for replies.
Correct answer KJerryK

Okay, see if this is the way you want it to work. I just dragged the puppet to the right midway thru the recording.

1 reply

KJerryK
Legend
April 9, 2018

I missed this post, so you may have found an answer. I tried to duplicate your issue, but, if I understand, do not get what you described. Here's what I see

Edit: Hmm, my screen cap didn't work. I'll do a new one.

alank99101739
Legend
April 9, 2018

Thanks. I am still having the problem, but if it works for you I will try re-creating the scene in case something got messed up internally. If it works for you it is not a generic Character Animator bug.

KJerryK
KJerryKCorrect answer
Legend
April 9, 2018

Okay, see if this is the way you want it to work. I just dragged the puppet to the right midway thru the recording.