Program goes non responsives, takes 10-15 mins to respond
Animator just goes dead for long periods of time with even the smallest change to a rig or an alteration to a puppet. He is a fairly complex puppet but still up to 10 minutes prepare scene time to add a trigger? After the wait for the prep time, I then have to deal with 5-8 actual frame playback on my scene making it near impossible to set cycle timing right. I have a pretty heavy duty gaming rig that can easily run PS, AI and PR all at the same time, but CH just slows it to a crawl. Is this a known issue? Are there any known program conflicts, graphic driver issues that could be causing this.
