Pupils don't scale while head is scaling
Hey there,
I'm not sure if this is a bug or if I'm doing something wrong. The problem is the following:
I used the Chloe Illustrator example file and built my character on it (deleted the Chloe parts). Everything works fine except the eye behavoir.
I wanted the head to be scaling a lot, so I set the "Head Scale Strength" to 100 which looks pretty good, but the pupils are not scaling with the head. The eyeballs are scaling though, but the pupils look really big when the head is scaled down and they look very tiny when the head is scaled up.
I put a plus sign before each pupil in the AI file, so I can record eye movement in Character Animator. If I delete the plus sign, the pupils are scaling correctly, but in this case they're fixed and the eye movement doesn't work. So I basically need a solution to achieve both: moving eyes that are still scaling when the head does.
The weird thing about this is that I achieved this with another puppet which I set up in the exact same way. I took the AI file from that character and replaced the elements with those from the other character (all based on the Chloe file). Still, the pupil scaling does not work here.
I'm gonna add 2 screenshots of my setup. You can see the tiny pupils in the 2nd picture with the big head. I want them to have a normal size here...
I'd be happy about any comments on this
Thanks!
