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brycer31875255
Participating Frequently
April 22, 2025
Question

Pupils not tracking properly

  • April 22, 2025
  • 1 reply
  • 698 views

I'm having trouble getting my pupils to track properly. I've got three different puppets set up (one of them is working fine). Two of them have issues: the first, when I move the pupils, the whole eye moves with it. I assume this is an issue of independence, but the pupils are set to independent (and have the crown icon), same as my other puppet. The third one has one working eye, the other not fully working...the eye moves down fine, moves slightly to the right, and not at all up or to the left. No idea what's going on with that one. All are set to use eye gaze based on keyboard input. Please help?

1 reply

TheOriginalGC
Community Expert
Community Expert
April 23, 2025

You will need to check the shape you are using for the limits of the eyeball to make sure there is room for the pupil to move. Additionally, the pupil can get missaligned and the center orientation turns out to be a point far outside of the eye itself. Check the labels for the puppet layers to confirm that they are named properly. Would you be able to export the puppet and share it using a file sharing service so that we can examine it?

brycer31875255
Participating Frequently
April 23, 2025

I think there should be room for the pupil to move around within the eye. I did check the pupils' centre orientation and it looks like it should be ok, and I think I've named everything correctly (I am still new to this though, so I could be wrong). There are a few other issues with the puppets as well, but I wanted to try to sort things out one thing at a time!

 

I've exported these two puppets:

Puppet 1 - Little Dinosaur sitting 

Puppet 2 - Standing Dino 

TheOriginalGC
Community Expert
Community Expert
April 23, 2025

I'll take a look at the files and let you know if I find anything.