Puppet parts not scaling properly
I found a weird behavior when scaling my puppets, in the Scene panel.
I have a simple character, with some arms attached to the torso with the staple tool.
If I set the attach style to "Hinge" and turn on "Warp Independently", the arms won't scale in the Scene panel. I set the scale to 30%, let's say, and the arms remain huge, while all the other parts scale properly.
If "Warp Independently" is off, the size is fixed, but they are not independent from the body mesh anymore.
Is this supposed to be like this? I can't find how this could be usefull in some way.
thanks!
