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Participating Frequently
Nov 10, 2017 7:14 PM UTC
Question

Puppet's torso follows head but the hips and legs don't.

I'm having a problem where my puppet's legs and hips stay still while the torso and shoulders follow my head movements. It makes the character look stiff and unnatural. I have played around with quite a few of the rigging settings and can't quite figure it out.

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    7 replies

    Jeff Almasol
    Adobe Employee
    Adobe Employee
    Nov 30, 2017 7:01 PM UTC

    The Walk handle and behaviors are fixing the lower body. If you disable the Walk behavior for the Right Profile, the body will bend.

    You can enable the Show Mesh option in the lower-right corner of the Scene panel to see how the puppet mesh is fixed or not at that region of the puppet.

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    Participating Frequently
    Nov 30, 2017 7:17 PM UTC

    Ahh I see that.

    Is there anyway to have the walk cycle enabled and have the front body move right? I need to have this character walk sometimes.

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    Jeff Almasol
    Adobe Employee
    Adobe Employee
    Nov 30, 2017 7:20 PM UTC

    Does this video FAQ help? Character Animator Tips & Tricks (June 2017) - YouTube

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    Participating Frequently
    Nov 13, 2017 3:21 PM UTC

    Here is a copy of my .puppet file and a video showing how its moving.

    https://drive.google.com/open?id=1hNX1y1VBmMKIVK03gqahY_wRXR3pOiWS

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    angie_taylor
    Legend
    Nov 15, 2017 7:29 AM UTC

    Can you please upload screenshots directly into your message as we prefer not to use external links. Thanks

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    angie_taylor
    Legend
    Nov 11, 2017 10:20 AM UTC

    Please can you post a screenshot of your puppet and the layers panel so we can see the structure of your puppet. Thanks

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