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Known Participant
January 14, 2021
Question

Puppet spazzing between keyframes with same position in Walk Behavior

  • January 14, 2021
  • 1 reply
  • 592 views

 

I have the puppet walking back and forth in a room talking and then I want it to stand still and talk a little more before walking again. I am using Position-based Mode, and I see that if I have the puppet standing still between two keyframes of the same position it will start spazzing out after a few seconds. The puppet switches fast between Left Profile, Right Profile and Stand when I want it to basically stand still.

 

At first I thought this was some kind of issue with my puppet but then I am noticing the same problem with the Okay Samurai 'Walker' puppet. Is there anyway to address this issue so I can have the puppet stand still and talk between walking around?

 

 

    

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1 reply

Inspiring
January 14, 2021

I wonder ...

...what if you divide the long standing pause by adding more Keyframes in between? Maybe one a bit before spazzing starts? I gues this could calm the puppet down  🙂

 

HybridaAuthor
Known Participant
January 15, 2021

I tried that. I even put a keyframe for each frame but it's still doing it. I'm thinking it's a bug maybe?

Inspiring
April 22, 2021

Hi Hybrida, I was taken back to your problems as I now have run into exactely the same bug with several scenes I build. Have you found a cool solution? Right now i am avoiding the spasms by

1. completing all position-based work.

2. duplicating the puppet several times

3. deleting Keyframes so the stand-still pose is the last pose of the puppet

4. cropping the individual Puppet timelines to snap end-to-beginning

 

but... that is not cool at all. How do you do it?

Looking forward your answer

 

Cheers