Puppet updates move everything out of place
I'm working on an extremely complex puppet. One important detail of this puppet is that I plan on using him a lot, and I want to be able to change his outfit often. I've made up a sort of "sprite sheet" that has all of the new clothing that would change out, so I can easily draw new ones in photoshop whenever I want. These pieces are then assembled in Character Animator into their proper positions and are then ready to animate.
The problem I'm hitting is that every time I update the drawings, the positions change in CA. Sometimes subtly, only a couple pixels from it's original location, other times dramatically and I have to go searching off the canvas for it. Changing the outfit now means reassembling everything, and a lot of it has pixel-perfect positioning.
I'm trying ideas like making a black border around the original photoshop file, but I feel like I'm somehow doing something wrong to be causing this in the first place
