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Participant
Nov 21, 2017 4:38 AM UTC
Answered

Question regarding Triggers and the head turn behaviour.

Hi, I don't have an existing problem but I've been thinking about how to attach a prop to a character that animates as part of the head turn. With my existing

knowledge I don't believe there is simple functionality for something like this? And I would basically like to know if anyone has any ideas on how to do this.

As an example, if I have a character with the 5 head positions animated by head movement on the webcam. I want to be able to press a trigger and have it attach something like a pair of glasses, or a hat. I then want that prop to stay attached when the characters head turns, but for it to also be animated with 5 positional frames that stay attached to the head.

Any ideas would be super appreciated.

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    oksamurai
    oksamuraiCorrect answer
    Legend
    Nov 21, 2017 6:06 PM UTC

    Yes, if you want it to show up in each view you'd have to add it in each view. So if it were a pair of glasses, I'd add it in each view, make a single trigger called "glasses," and drag each instance of the glasses into that trigger.

    3 replies

    Participant
    Nov 21, 2017 4:58 AM UTC

    I just thought that I could have 5 triggers set to the same key for each respective head, as long as they attached to the head correctly that should work? I can't think of anything wrong with that and loading 5 triggers all on latches shouldn't be too problematic? I don't know why this didn't register in my head before.

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    oksamurai
    oksamuraiCorrect answer
    Legend
    Nov 21, 2017 6:06 PM UTC

    Yes, if you want it to show up in each view you'd have to add it in each view. So if it were a pair of glasses, I'd add it in each view, make a single trigger called "glasses," and drag each instance of the glasses into that trigger.

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    Participant
    Nov 21, 2017 6:33 PM UTC

    Sweet, thanks a lot for confirming, I can go ahead without worries!

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