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Participant
November 21, 2017
Answered

Question regarding Triggers and the head turn behaviour.

  • November 21, 2017
  • 3 replies
  • 868 views

Hi, I don't have an existing problem but I've been thinking about how to attach a prop to a character that animates as part of the head turn. With my existing

knowledge I don't believe there is simple functionality for something like this? And I would basically like to know if anyone has any ideas on how to do this.

As an example, if I have a character with the 5 head positions animated by head movement on the webcam. I want to be able to press a trigger and have it attach something like a pair of glasses, or a hat. I then want that prop to stay attached when the characters head turns, but for it to also be animated with 5 positional frames that stay attached to the head.

Any ideas would be super appreciated.

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    Correct answer oksamurai

    Yes, if you want it to show up in each view you'd have to add it in each view. So if it were a pair of glasses, I'd add it in each view, make a single trigger called "glasses," and drag each instance of the glasses into that trigger.

    3 replies

    Participant
    November 21, 2017

    I just thought that I could have 5 triggers set to the same key for each respective head, as long as they attached to the head correctly that should work? I can't think of anything wrong with that and loading 5 triggers all on latches shouldn't be too problematic? I don't know why this didn't register in my head before.

    oksamurai
    oksamuraiCorrect answer
    Legend
    November 21, 2017

    Yes, if you want it to show up in each view you'd have to add it in each view. So if it were a pair of glasses, I'd add it in each view, make a single trigger called "glasses," and drag each instance of the glasses into that trigger.

    Participant
    November 21, 2017

    Sweet, thanks a lot for confirming, I can go ahead without worries!