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Inspiring
June 28, 2025
Answered

Recording Swapped Hands for a replay

  • June 28, 2025
  • 1 reply
  • 125 views

Hi everyone, I have learnt a lot now with all your help and samuri on youtube.

 

I have different hands in a swapset which is working but I didn't latch them because I can just change them easier when I want.

 

However I recorded a motion of the left arm and swapped a hand holding down my trigger key part the way through. I then did the same process with the right arm. If I play the recording both arms move at the same time which is what I wanted to achieve as I can't drag them both. The default hands change to a point part the way through the recording which is what i want for a pointing replay with both hands.

 

But when I select the two dragger recordings and save the replay as a trigger, when I press the trigger key the replay reverts back to only showing the default hands.

 

I'm sure I'm not using the best process to have a recorded action to make both arms raise up with default hands and point on the way up?

Correct answer TheOriginalGC

By the sound of it, I am not sure if your selection includes the swap trigger point on the timeline. You should be able to edit the replay to include the trigger. To edit the replay, right-click on it to open it and then add the trigger for the hand by holding down the trigger to record an instance of it, and then extending that instance as long as you need it to be on the timeline. This video explains editable replays in detail: Editable Replays (Adobe Character Animator Tutorial)

1 reply

TheOriginalGC
Community Expert
TheOriginalGCCommunity ExpertCorrect answer
Community Expert
June 29, 2025

By the sound of it, I am not sure if your selection includes the swap trigger point on the timeline. You should be able to edit the replay to include the trigger. To edit the replay, right-click on it to open it and then add the trigger for the hand by holding down the trigger to record an instance of it, and then extending that instance as long as you need it to be on the timeline. This video explains editable replays in detail: Editable Replays (Adobe Character Animator Tutorial)