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Participant
January 26, 2025
Answered

Regular mouth and sad mouth are conflicting when i make triggers

  • January 26, 2025
  • 1 reply
  • 800 views

I am a medical doctor and started learning Ch early this month to create online health content.  I made some triggers and swap set poses but I am having four problems and a potential fifth one.

1. The mouth triggers are not swapping with the sad mouth triggers (they swapped initially but I didn't know what I pressed that removed it). They both show up on the scene. 

2. When I trigger the poses, the character disappears. I guess I messed up something too. I have clicked on reset layers but that is not solving the issues.

3. When pressing triggers over a sync-lipped animation, what do I do so that the two do not conflict? 

4. I want to attach a goatee to the jaw of my character but I don't know how to do it. 

5. I have like seven triggers and nine poses. How do I assign a number to each? That's 15 in all, and I only have 1 to 9. 

 

I attached a screen shot of my rigged setting. I will appreciate all the help and explanation I can get. Thank you in advance. 

Correct answer TheOriginalGC

Oh! 

I get you now.

What I was looking for was putting some specific mouth shapes with the poses together to overide the already auto synclip done.

Then I can press those poses after the audio has lipsynced the regular mouth poses.

I was targeting the silent areas, like after saying sth alarming, i can use trigger a pose with the number and then let it over ride the pose by the syn lip done automatically earlier.

I hope you get my point here. 


Yes, I understand you completely.  You should be able to edit the original and insert the expression you want by adding a new layer for that specific expression to the mouth swap sets. You might also want to look into setting up a replay where all of the expression and poses are bundled together. This video explains it much better than I can: Replays (Adobe Character Animator Tutorial)

1 reply

TheOriginalGC
Community Expert
Community Expert
January 27, 2025

One problem I can see is that you do not have a layer to contain the default and alternative mouth sets . For the swap set to work properly, You need a mouth layer with the two mouth files (rename "mouth" to something like default) and make a swap set out of that new mouth layer.

I cannot see how you have the swap set set up for the hand poses, but I suspect something similar is happening there. 

The only place I can see to attach the goatee is the face background layer. Have you tried that? What happens?

You can use all of the keys on the keyboard for your triggers and it might actually be easier for you to keep them sorted by using initial letters, susch as "S" for sad mouth.

Dr. FolaAuthor
Participant
January 28, 2025

Thank you for the answers here, 

I'm kind of a newbie here, can you walk me through a step-by-step process on how to create layers to contain the mouth and the alternative mouth sets (which I guess is the sad mouth set)? 

When I tried using other other keys for the triggers, the entire character disappeared and reappeared when i pressed the key again ( I lached them). How do I stop this? 

Thanks once again. 

TheOriginalGC
Community Expert
Community Expert
January 28, 2025

Okay, first things first. You will need to open up the original file in Photoshop (assuming that's the program the puppet was made in - CH also works with Adobe Illustrator). The quickest way to do this is to click on the puppet in the Project panel, open the menu and select "edit original" to open the file in Photoshop or Illustrator. Hopefully, you are experienced with that program and know how to manipulate the layers. If not, a quick search for "Adobe Photoshop Layers" should bring you a plethora of tutorials. Basically, you'll want to rename the current mouth layer to something else, such as "default." Then create a new layer that you will call "Mouth" above it. Drag the two mouth sets (default and sad) into the new layer so that they are now a subset of the new mouth layer. Save the file and then go back to CH. The changes you made to the puppet should be reflected in the program. Go into Rig mode and select the new mouth layer and right click on it to open the menu and select "Create Swap set." From there you can assign triggers to the different shapes. I hope this isn't too much information at once. Let me know if you get stuck.