Replace limb IK with Midi simulation?
Hi, I am experimenting with advanced scenarios to control the Character animator. Recently, I started to move away from limb IK (arms) toward midi control and I find that it is much easier to control character this way if the character animator window is not opened.
For example, I use Unreal Engine to make a 3D room and my character lives inside

Problems with it:
- When I switch cameras and shoot the camera from the back, I need to swap ears, hide eyes, etc. – solved with an AutoIT script. They have a command “controlsend” to send the keypress to a specific part of any program that you have opened. So, I just sync the button press between the unreal engine and Character Animator and swap all required elements
- Wrist swap required. I need to switch the wrist based on the elbow angle, so the big finger looks appropriate – not solved, but have an idea. We can send keypress to Character Animator as discussed in #1 + we can control the hand with midi slider. If we develop some small program that can read the value of my Midi slider, I can code the logic to send swap keypress based on the midi values.
- Live Replay cycles + looping. Idea from #2 can be developed further. Let’s say we have a virtual midi controller that simulates midi? Let’s say we have a record and replay button and the ability to save and adjust midi values. It seems like it would pretty much give me as much control as possible.
The question to the community if someone knows a good way to deal with midi this way. Should I go straight for something custom or is there some software or hardware you can think of that does something similar? I would rather buy than develop something that exists.
Let me know if there are some good workflows to automate midi. I see some cases like control servers with midi, but the only thing I found work with PowerShell only and lagging up to 20-30 seconds behind.
If you are interested in details on how I use midi
Details on that “controlsend” from AutoIt
