Rigged Puppetarms seems to ignore Bones when in Swap Set Trigger set up
- December 17, 2020
- 2 replies
- 1010 views
Hey Hi Hello,
Im running into a problem with rigging the right arm of this puppet
I want him to be able to raise his arm and show the victory sign.
we tried to achieve this by drawing a seperate right an in illustrator that already has the right elbow bend
and hand attached to it and individually they work great.
BUT as soon as i group the two right arms and put them into a swap set to trigger the swapping arms the arm turns into complete rubber and it seems character animator ignores all the bones ive put into his arm. The left and the right arm are set up exactly the same as far as i am concerned but it just ignores my setup on the right arm.
(bonuspoint: yesterday the right arm worked as long as it wasnt in a group with a swap set trigger - but today when i started working on him again the right arm that used to work is complete rubber aswell...oof)
Help would be very much appreciated - I can provide more screenshots if you need to see anything else
from this puppet.
Thanks!

