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Participating Frequently
September 26, 2023
Answered

Rigging issues

  • September 26, 2023
  • 1 reply
  • 702 views

I got my three-view human puppet here. Really a basic setup. I don't have a webcam at the moment, but that shouldn't be an issue, since I never actually use motion tracking. So when I got everything rigged, characters head does not move together with the body, but it is connected. It looks like the forhead is pinned at the position of the origin and just keeps stretching the image of the head when I try to make replays or move draggables. Also when I use walk behaviour the whole body disappears. The motion library behaviour distorts a few shadow layers, and yes, I have checked everything for atleast 10 times (independecies, rig itself, tags, limb ik, basically EVERYTHING). Seems like no matter how much effort I put into detailed rigging things only get worse and worse.

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Correct answer j-saito

Thanks, I received it. It may take a few days, including the weekend, to diagnose.


The original puppet had the head detachment issue.

Original rig - notice the head origin has no layers to attach to.

 

How to fix:

  • Uncrown the following layers
    • Mama > Body > Frontal
    • Mama > Body > Right Quarter
    • Mama > Body > Left Quarter
  • Adjust the origin of Mama > Head to lie on the parent layer 

 

After the fix:

1 reply

Adobe Employee
September 26, 2023

It sounds like a combination of many issues. Things to check:

  • Attach style of layers
  • Placement of origin handles (should be on top of the parent layer)

 

I can be more specific if you can share your puppet on cloud storage like Dropbox/Google Drive/Creative Cloud. You can DM me the link if the puppet needs to be private.

Milos456Author
Participating Frequently
September 27, 2023

Thank you for your reply, I will send it in private today. 

Adobe Employee
September 27, 2023

Thanks, I received it. It may take a few days, including the weekend, to diagnose.