Skip to main content
Known Participant
October 16, 2018
Question

Rope Arms?

  • October 16, 2018
  • 1 reply
  • 1159 views

I want my characters arms to essentially be ropes, where it is attached via a hinge to the shoulder and the hand, then I want to make the hand draggable. However, I made the hand independent and when I attach it with the hinge to the arm and I drag it, the hand just detaches from the arm.

This topic has been closed for replies.

1 reply

alank99101739
Legend
October 16, 2018

Sounds painful!!

Could you provide a screenshot of the rigging?

That is rather funky however. So the hand is still attached to the arm (because when the arm swings the hand moves too).  The things I would be checking include: how is hand attached to arm? Is it “Auto” for the “Attach To” setting? If so, is the origin dragged over the arm? (Is the origin handle green indicating attachment?) Having such narrow arms I could imagine making this attachment a bit harder. And you checked that the hand is Hinge and not “Free”? What if you try Weld? Does it behave differently?

To me it looks like the hand is attached to the arm using “Free” which is why it moves freely separate to the Arm. But it is still related, which is why the arm moving still moves the hand.

Have you tried clicking the “refresh” button (the two arrows) at the bottom of the scene? Sometimes that helps clear things up when CH gets confused.

Oh, and have you tried attaching the dragger to the arm layer instead of the hand layer? Does that make a difference?

Just a few suggestions - sorry, don’t have my computer available to try it first sorry.

Known Participant
October 17, 2018

This what I have got right now.

alank99101739
Legend
October 17, 2018

That all seems logical. I don’t have my computer with me right now - one suggestion is to remove the dragger tag from the origin handle and add a new handle to the hand and tag that with dragger. Maybe dragging an origin moves the layer Like you see?

Another idea - tag the rope arm layer instead of the hand itself. I am sure that would work, but not sure why what you have already does not work. (These are just suggestions - I don’t know why what you see is happening - but I am curious to learn why.)