Rotation of arms
Should be a simple issue but I'm stumped. I had my puppet working just as I wanted it but in experimenting I disconnected the link to the original. No problem it will be good practice to remake it. So I made a new project so I woulsd know exactly where everything was to be saved and reimported the PS file. But when I went to re-rig the arms the origin point is now fixed whereas previously it rotated. The design of the puppet is all about this rotation but I can't a way to un fix it and have it rotate.
