Rubber Arms... Apologies for poor title
This is a poor title. i did not know what to name or or exactly how to search this phenomenon. I know it's been talked about before... I've dealt with this situation before where an item moved with the dragger is slow to resolve itself to final position. Better understood in the video.
This was exported with a linked Ai file at 200% resolution. The video here
See that?
My primary fix has been to swap arms when I move to extreme positions. I wonder why we can't maybe have a pose-to-pose setting like the face behavior for the other relevant behaviors like dragger. Would this help? I actually prefer the pose to pose look most of the time instead of the fluid "tweened" kind of look...
