Savable Files
It's great that Character Animator autosaves documents for you, but I anticipate that having only one save file per project/puppet will cause problems when working in a pipeline where more than one artist needs to access the same file.
What if you're working in a cloud based pipeline where multiple animators need to work on the same project file and certain animations get changed or deleted before one of the animators are finished exporting? Maybe there's a way around this, but right now I can only foresee it causing problems.
I realize you could simply make many different scenes in the same file with animators initials on them, but I just imagine the projects getting cluttered and confusing.
So, is there workaround for creating versioned scenes or a way that multiple artists don't all have to work in the same file?
