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Known Participant
November 29, 2021
Question

Scence Camera

  • November 29, 2021
  • 1 reply
  • 153 views

Hi,

 

I have 2 questions / issues regarding scene cameras:

 

1. I've created multiple camera views (Wide, Mid & Close-Up). For some reason, the camera jumps from Mid to Wide even though I've selected the Mid view via the triggerable view in swap set. Any idea why this change in camera view is happening? Here is an image of when the camera jumps to wide (as you'll see it should just be a continuation of the Mid camera view, there's nothing else in the timeline that suggests a change in camera view):

 

2.  How does the puppet hierarchy work when there's a scene camera involved? I'm wondering if I place puppets above the camera in the timeline if they're impacted by various camera views? Since I'm using certain puppets as triggerable cycles to overlay the scene, I want them to not be impacted by the Scene camera. Here's the hierarchy I'm using now and I can't tell if there's a way to make the triggerable cycles unaffected by whether the Scence Camera is in Wide, Mid, CloseUp, etc:

 

Thank you!

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1 reply

oksamurai
Legend
December 1, 2021

Hey, I think we connected on YouTube too...cameras can be tricky to diagnose what's happening if you're using triggers, because they're somewhat invisible as to what's happening. My best guess is either a trigger isn't active and it's going to its default state (like shown here), or the replay isn't set to stop/sustain and it's switching back before finishing. Doing the keyframe method is a little more manual and tedious but hopefully easier to follow.

 

And yes, scene camera affect EVERYTHING in a scene, which I think we talkeed about in the YT comment - compositing in AE or PR might make more sense if you want mutliple elements like titles.