Scence Camera
Hi,
I have 2 questions / issues regarding scene cameras:
1. I've created multiple camera views (Wide, Mid & Close-Up). For some reason, the camera jumps from Mid to Wide even though I've selected the Mid view via the triggerable view in swap set. Any idea why this change in camera view is happening? Here is an image of when the camera jumps to wide (as you'll see it should just be a continuation of the Mid camera view, there's nothing else in the timeline that suggests a change in camera view):

2. How does the puppet hierarchy work when there's a scene camera involved? I'm wondering if I place puppets above the camera in the timeline if they're impacted by various camera views? Since I'm using certain puppets as triggerable cycles to overlay the scene, I want them to not be impacted by the Scene camera. Here's the hierarchy I'm using now and I can't tell if there's a way to make the triggerable cycles unaffected by whether the Scence Camera is in Wide, Mid, CloseUp, etc:

Thank you!
