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Known Participant
May 15, 2022
Answered

Scroll Feature for Dynamic Objects just Like A Scroll Backgrould with Walk Behavior

  • May 15, 2022
  • 1 reply
  • 279 views

Ok, I have been playing around with the hack where one can make a character seem like it's walking and the background scrolls. I have used the walk behavior in the background and negated the body speed to simulate that.I have tried this as well with foreground elements and also other puppets (NPCs). I am trying to make this work for dynamic objects but it seems to tamper with the dynamic properties of the objects. Lets say a soccer ball now is set up with this feature, It doesnt bounce around like it should but instead starts slowing down. Is there a turnaround for this. Would be cool to know if someone has figured this out

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Correct answer oksamurai

Hmmm, my best guess is that the soccer ball is being influenced by the walk behavior and causing it to lose momentum. If you made the ball independent and separate from the walk behavior, I think it should work...although when you're digging into hack terriroty, things can go awry quickly! Or if you added it into a blank new project by itself and then combined the two later, that could be a possible workaround.

1 reply

oksamurai
oksamuraiCorrect answer
Legend
May 17, 2022

Hmmm, my best guess is that the soccer ball is being influenced by the walk behavior and causing it to lose momentum. If you made the ball independent and separate from the walk behavior, I think it should work...although when you're digging into hack terriroty, things can go awry quickly! Or if you added it into a blank new project by itself and then combined the two later, that could be a possible workaround.

Known Participant
May 18, 2022

Thank you so much for the reply, a big fan of your tutorial videos on youtube. So far I haven't been able to get it to work separating the ball from the walk behavior yet, As I need the ball to scroll when I press the direction keys, I will give you feedback if the latter works.