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Participant
July 8, 2020
Question

Seperated objects on pupet

  • July 8, 2020
  • 1 reply
  • 138 views

Hello to all. I really want to learn how to fully use the Character Animator program. After working with her for a while there were questions, could you help with them?
First How to make objects on the head and hands with separate textures?
Second. How to make head turns with a mask or glasses? (what parameters to indicate in the program)
Third. How to attach an object to the hands so that they are the top layer?

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1 reply

alank99101739
Legend
July 8, 2020

You can add new layers inside existing groups or turn single layers into a group and put multiple layers under it. So when you are talking about textures, do you mean adding artwork the the puppet? It is not like 3d modeling where you design a mesh then paint a texture on to it. You just draw what you want, and the mesh fits to in in 2d. much simplier.

 

Head turns are where you redraw the artwork for whatever angles you want. So you manually redraw the head and glasses etc for 3 or 5 profiles. Again, not like 3d animation where you draw one head and it works it out itself.

 

To add an object to the hands, put the object artwork inside the hands layer. Put it before the rest of the hand artwork in the layer tree and it will appear 'on top'. You can add a trigger to it so it will be hidden until you press the trigger key.