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KierreKikkeli
Participating Frequently
May 5, 2021
Question

So uhh, graduating media student here, with adobe ch problems.

  • May 5, 2021
  • 2 replies
  • 2648 views

Currently making a school project for youtube with vtuberisk style using adobe ch, and well, i've had a lot of issues with the eyes of this model, lots of research, learning and so on, but for the life of me i can't seem to figure this one out, i followed this simple written tutorial page, done everything as told also above and beyond of whats told, my current 2 problems are
1) For whatever reason my animated blink doesen't work when im facing directly the camera, also the closed blink state gets stuck every now and then
2) How do i make seperate eyelids behaviour from eachother, for example only closing one eye partially etc.?

 

-i have attached a gif of my blink problem below.

This topic has been closed for replies.

2 replies

alank99101739
Legend
May 5, 2021

I am not sure, but some suggestions. 

I would try adjusting the light on your face. In the video one side is a bit darker than the other - I was wondering if that is confusing it (in which case you will find nothing i. the puppet itself!)

 

Blink layers normally fire instead of using eyelids to close eyes. I wonder if actually you don't want blink and just use eyelid closing instead, so you have finer control. But that would require different artwork.

 

I was not sure why you had the cycle layers pause tag on one of the layers in a screenshot. I don't think you need that.

 

You could but a keyboard trigger on the blink layers and try turning off the camera. Does it behave correctly then? If not, then it's not the webcam. Might help narrow down the problem.

 

I personally would go through every layer in the rigging hierarchy and check all the tags. A stray tag or a Left tag on the right side can causes havoc.

 

There is nothing wrong with that page you mentioned, but here is a blog i wrote a few years ago in case anything useful in it. https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/

 

But the fact that things work better for one eye than the other makes me think lighting or stray/wrong tags.

KierreKikkeli
Participating Frequently
May 17, 2021

I am not sure, but some suggestions. 

I would try adjusting the light on your face. In the video one side is a bit darker than the other - I was wondering if that is confusing it (in which case you will find nothing i. the puppet itself!)

 

Not sure what or why but it seems to be a combination of my posture, lighting and 720p droidcam (increased the reso to 1080)

 

Blink layers normally fire instead of using eyelids to close eyes. I wonder if actually you don't want blink and just use eyelid closing instead, so you have finer control. But that would require different artwork.

 

I want to use this exact artwork, as it has been made after me for me by a friend, also i want to create really expressive eye's, i couldn't achieve that with only eyelid layers, as they were either too agressive or not agressive enough, my plan was to use both, eyelid layers with less srenght to be able to do clearer face expressions, and blinks for simply to blink. Also is there a seperate eyelid/blink control possibility? As in closing only one eye and so on without keyboard bindings.

 

I was not sure why you had the cycle layers pause tag on one of the layers in a screenshot. I don't think you need that.

 

Followed the tutorial page, also i got the blinks somewhat working with only half animation... All tho they are way too slow animated.

https://gyazo.com/9f639e7bb778190078d54f0ed4618695

 

You could but a keyboard trigger on the blink layers and try turning off the camera. Does it behave correctly then? If not, then it's not the webcam. Might help narrow down the problem.

 

Great idea, did that and troubleshooted it, for  some reason the full blink animation simply refuses to work properly

 

I personally would go through every layer in the rigging hierarchy and check all the tags. A stray tag or a Left tag on the right side can causes havoc.

 

Been there done that, thanks for reminding tho. It's a common tip no matter what you search :D.

 

There is nothing wrong with that page you mentioned, but here is a blog i wrote a few years ago in case anything useful in it. https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/

 

But the fact that things work better for one eye than the other makes me think lighting or stray/wrong tags.

 

Oh no i was just too lazy to troubleshoot both eyes at once so i narrowed my workflow only to one and  after fixing it i'll apply the same to the other eye.

 

Sorry for late reply and massive thanks, also if possible can you help me out with the problems i wrote above :).

KierreKikkeli
Participating Frequently
May 17, 2021

Ah got it almost working, one other question, how do i move my upper eyelid layers upwards and still have em working? 

No clue how to describe the issue in eny other way than this looks whack as hell

KierreKikkeli
Participating Frequently
May 5, 2021

Another mp4 of the blink state getting stuck

KierreKikkeli
Participating Frequently
May 5, 2021

On hindsight more information about the rig and how i have made it with illustrator could help -.-.