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Participant
August 5, 2021
Answered

Special blink

  • August 5, 2021
  • 1 reply
  • 301 views

Is there a way to get the blink animation follow the pupil, I'm creating a Character with glasses and I want only the pupil to blink, not the whole frame, like Dexter in Dexter's lab.

 

I did the blink animation but is static, and when the pupils are no centered looks weird.

Any help or suggestiong greatly apreciated.

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Correct answer alank99101739

Have you tried nesting the normal pupil artwork and blink layer inside the pupils layer?

 

- Left Eye

- - Left Pupil

- - - Artwork for normal pupil

- - - Left Blink

- - - - artwork for blink (including cycle layers if wanted)

 

'Hopefully it will then move with pupil normal movements. Blink layers when triggered hide all the sibilings under the same parent.

1 reply

alank99101739
alank99101739Correct answer
Legend
August 5, 2021

Have you tried nesting the normal pupil artwork and blink layer inside the pupils layer?

 

- Left Eye

- - Left Pupil

- - - Artwork for normal pupil

- - - Left Blink

- - - - artwork for blink (including cycle layers if wanted)

 

'Hopefully it will then move with pupil normal movements. Blink layers when triggered hide all the sibilings under the same parent.

Participant
August 5, 2021

Thanks, I tried what you suggest but now the pupils are not moving, so I can't tell if it work the right way.

alank99101739
Legend
August 5, 2021

This hierarchy is working for me - it is tracking the eye and the blink is where the pupil is.