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Participant
Aug 5, 2021 4:27 PM UTC
Answered

Special blink

Is there a way to get the blink animation follow the pupil, I'm creating a Character with glasses and I want only the pupil to blink, not the whole frame, like Dexter in Dexter's lab.

 

I did the blink animation but is static, and when the pupils are no centered looks weird.

Any help or suggestiong greatly apreciated.

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alank99101739
alank99101739Correct answer
Legend
Aug 5, 2021 4:51 PM UTC

Have you tried nesting the normal pupil artwork and blink layer inside the pupils layer?

 

- Left Eye

- - Left Pupil

- - - Artwork for normal pupil

- - - Left Blink

- - - - artwork for blink (including cycle layers if wanted)

 

'Hopefully it will then move with pupil normal movements. Blink layers when triggered hide all the sibilings under the same parent.

4 replies

alank99101739
alank99101739Correct answer
Legend
Aug 5, 2021 4:51 PM UTC

Have you tried nesting the normal pupil artwork and blink layer inside the pupils layer?

 

- Left Eye

- - Left Pupil

- - - Artwork for normal pupil

- - - Left Blink

- - - - artwork for blink (including cycle layers if wanted)

 

'Hopefully it will then move with pupil normal movements. Blink layers when triggered hide all the sibilings under the same parent.

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Participant
Aug 5, 2021 5:49 PM UTC

Thanks, I tried what you suggest but now the pupils are not moving, so I can't tell if it work the right way.

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alank99101739
Legend
Aug 5, 2021 7:04 PM UTC

This hierarchy is working for me - it is tracking the eye and the blink is where the pupil is.

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