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aforetaste
Known Participant
October 20, 2017
Question

Stan and his ears

  • October 20, 2017
  • 5 replies
  • 458 views

Just loving the new features of CA 2018!

I have to say my favorite new feature is the use of clipping masks and what that can bring to the model. Amazing!

So, I downloaded the Stan character from Dave's website (thanks for offering those examples!)

I've watched the YouTube video showing off the new features. I'm able to release the mask and reattach it, but I still don't get how the ears work.

I've looked at it in Photoshop and don't see anything there.

I do see the face behavior added to the ears... but all the numbers within that behavior look pretty normal.

What am I missing? How does that reverse effect get created?

Many thanks in advance,

This topic has been closed for replies.

5 replies

aforetaste
Known Participant
October 20, 2017

Forget that last part.

That's just me screwing things up. Sorry.

aforetaste
Known Participant
October 20, 2017

Odd though... when I hadn't taken the time to tag the character's eyes yet, the parallax on the head (set to 500%) worked quite nicely. Good movement and range, from left to right.

But then, after I tagged the eyes (making them blink and defining the pupils) I lost my range of parallax. Now, If I bump it up to 1000% (the highest allowed) I still only get a rather subtle parallax effect.

Wondering how the Stan character kept all that good left/right movement?

aforetaste
Known Participant
October 20, 2017

Okay. I make the Y scale -100 as well as the x scale and that fixed my ears so that they match when the head tilts.

aforetaste
Known Participant
October 20, 2017

Yes, that's it!

Thank you, Dave.

How did you get past the head tilt problem?

It doesn't seem to be connected to the ear's behavior (Head tilt strength)

oksamurai
Legend
October 20, 2017

Yeah, this is a weird hack. I added the Face behavior to the ears, turned the parallax up, and in the layer properties made the X scale -100. That way the ears will move in the opposite direction they're supposed to. In the future we hope to have easier ways to do parallax.