Static Distortion at Waist in Walk Cycle
I created a puppet in Puppet Maker and added legs to it so I could create a walk cycle. I followed one of OkaySamurai's tutorials on rigging, and I think I have everything rigged correctly. However, when I run the walk cycle, there's a point in the center of the charact that gets distorted. It's like it's pinned in place and the rest of the character is walking as expected. Here's a video of the issue and me clicking all the body layers in case that helps anyone see what's causing the issue.
https://www.youtube.com/watch?v=HKkP4-DVJJ0
Also, is there a setting that changes how much the shoulders drop when the character walks. Mine seems to drop a lot and looks very unnatural. I'm using v25.
Thanks
