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jimmyw3876728
Inspiring
December 27, 2018
Question

The character 'Martin' how to get Triggers to move hands playing the guitar?

  • December 27, 2018
  • 6 replies
  • 1149 views

Hello, I have a question, in CM, how would you use the Triggers to move hands playing the guitar? with character 'Martin', when you play music, it would be handy to use Triggers to move his hand to play the guitar.

Thanks...

great software

This topic has been closed for replies.

6 replies

Jeff Almasol
Adobe Employee
Adobe Employee
January 3, 2019

Another possible option is to record Dragger-positioned hands as takes that you then use for replays that you can trigger.

alank99101739
Legend
December 27, 2018

I drew 3 or 4 hand positions in Illustrator/Photoshop (cannot remember how many) and attached triggers. I then just hit triggers at random in time with the music. The only tricky part was getting the arm behind the neck of the guitar and the fingers in front, but Martin probably comes with that set up already. If not, drop a line, I will dig up that puppet and see how I did it again.

Participant
December 9, 2024

You can send this video for me at greeen screen background

jimmyw3876728
Inspiring
December 27, 2018

create different hand positions, you mean in photoshop, you need to make new frame by frame 'new and positions'

alank99101739
Legend
December 27, 2018

I found using blends for body movements works much better with music - you can control it much better than draggers. The lag for me made timing hard to get right otherwise.

jimmyw3876728
Inspiring
December 27, 2018

alank,

you did a great job with helen, and her music skills are excellent. i will give this ago, tonight see how it will end up...

alank99101739
Legend
December 27, 2018

You just replace the current layer for the hands with a new layer, move the current hands inside that new layer, then create different hand positions as siblings to the old hands. Then create a swapset of the different hand positions with triggers to display the non-default hand positions.

You can do funky things like use the auto-blink behavior.

My attempt using swapsets can be found at the end of this blog post - scroll right down to the end: https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/