The limbs don't bend correctly / don't have their full range of movement.
Hi, my team are building a puppet that has multiple views (Front, Left and Right for the Walk behaviour) and an extra rig pose that isn't tied to one of the puppet views but has the character in a kneeling pose, which will set to a trigger.
We're having an issue where when we test the camera body tracking and raise our arm all the way up, for example, the arm's maximum movement would hit at elbow level or where it becomes horizontal. Similarly with the legs, when we lift our foot in the camera, the puppet's foot will barely lift off the ground and only slightly bend.
Unfortunately these puppets are being made for a client so I can't share screenshots of the puppet itself or the Ch file, but here's some screenshots at least of the layer structure and our Limb IK settings.



Really appreciate any help, thank you!

