Transform Group with Subgroups
I have a puppet that is basically a chain (a literal chain, like what you use to lock your bike). The top layer is the first link, then inside that group is the second link, etc. Each attachment is set to hinge. The attach to is set to auto. When in record mode, the chain looks great and each link is properly connected to the next in a proper hierarchal fashion.
I want to move the chain by keyframing the top level group's x and y positions. It allows me to put the keyframes in place but when I refresh the puppet and click play, the chain doesn't move. Nothing is set to fixed. All links have dynamic and collide set. Is this just not a possible thing to do? Or am I taking the wrong approach?
