OK, that sounds like exactly what I want, but there are just so many steps in there I don't know how to do.
Like, I managed to create a transition animation in AE. And I can import it, Video Frames to Layers, into PS, but if I try to do that directly into my puppet, PS insists on creating a new file. OK, so I take that video frames project, group it, drag it into my puppet and save. I still don't see any way to cycle layers animation in CA.
I hope Jeff or someone does a tutorial on this. Or, better yet, points me to one that's already out there.
But thanks, you've definitely pointed me on the right path. Now I just need to get more educated.
Martin
Sorry, I guess I left that part out... When you import the [video-> frames to layers] it DOES open in a new window. PS adds new layers above previous ones, but CA plays them from the top down. This means the animation will be reversed (plays from end to beginning.) So select the range of layers that are your frames and click [Layer-> Arrange-> Reverse] Then copy them (cmnd/ctrl + c) and then go into your puppet PS file and paste them (cmnd/ctrl + v). Once pasted into your puppet file, you might also need to drag them into a separate group, labeled with the ( + ) independent group tag.
Once you import your puppet in CA you should be able to apply a cycle layers animation behavior to the group that contains your smoke puff frames, and adjust its properties to match the frame rate you exported with in AE (or a faster or slower frame rate as you choose.) As well as add the trigger/swap set keys you want to use to trigger the animation.
Hope this helps,
P.S. This tutorial is an old one, before CA2018 added the functionality of Swap Sets/new Trigger behavior. Things work a little differently now, but is this the tutorial you were thinking about?
Keyboard Triggers & Cycle Layers (Adobe Character Animator Tutorial - Archived) - YouTube
- AP