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Inspiring
May 14, 2018
Question

Triggers in different layers

  • May 14, 2018
  • 13 replies
  • 1961 views

Hi, everyone.

I can't understand how to manage the structure in I want to disappear a layer in Body group and appear the new one in the highest layer. Here is the image 2018-05-15_01-41-44.png — Yandex.Disk

It works perfectly when it's in the same Body group. But in that case, I have that helmet belts above the pointing hand, and that's not correct. I'd like to make that point hand above that belt. How can I handle that? In my case when I press the trigger button my default hand doesn't disappear but point hand appears. What's the way to make default hand disappear when point hand appears? 

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13 replies

KJerryK
Legend
May 15, 2018

Is this what you want for the pointing?

and it's certainly possible to do triggered head turning, once you have the different head positions in the puppet.

alank99101739
Legend
May 15, 2018

If you look at Adobe Character Animator Help | Control puppets using behaviors and scroll down to “Multiple sets of switchable Head Turner views”, is that what you are after?  You can have multiple head turner behaviors in the puppet, so you can put head turners in different nesting levels in your puppet to give you better control, if wanted.

I think what you can also do is create groups at the different layers for each bit you want to turn on/off - that is, create multiple swap sets at different locations in the puppet hierarchy -  (you might want to insert an empty group just to make it clearer that it is a swapset, with some of the triggers displaying nothing). That is, put the pointing finger in a swap set and have the one keyboard trigger control multiple swapsets (have a swapset at each nesting layer you need to make this appear/disappear).

(Or just get a copy of the puppet from KJerryK​! ;-)

OM26RAuthor
Inspiring
May 14, 2018

And also I've seen before on CH YT channel how guys made the triggers via head turns. I mean there was a character acting with his hands just by head turns. Is it impossible right now to add head turn triggers in new trigger system?