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Participant
June 10, 2025
Question

Trouble Rigging a One-Piece Rubber-Hose Arm (Shoulder Won’t Stay Attached)

  • June 10, 2025
  • 1 reply
  • 151 views

Trouble Rigging a One-Piece Rubber-Hose Arm (Shoulder Won’t Stay Attached)

Body:

Hello everyone,

 

I’m new to Character Animator and having a lot of trouble rigging a one-piece “rubber-hose” style arm. Here’s what I’ve done so far:

 

Artwork setup (Photoshop):

My arm art is a single layer/group called “Left Arm” (no separate upper/lower segments).

I imported the PSD into CH and switched to Rig view.

 

Initial rig attempt:

 

Added two Arm IK handles: one at the shoulder and one at the wrist.

Tagged the shoulder handle as Fixed Handle so it should stay attached to the body.

Tagged the wrist handle as Draggable.

 

Problem:

 

When I switch to Scene and drag the wrist, the entire arm comes off the shoulder instead of bending in between. I’ve tried adding mesh-warp pins at the mid-arm, adjusting mesh shape (Rectangle vs. Contour vs. Legacy), expanding the mesh, and toggling behaviors on/off, but nothing keeps the shoulder anchored reliably.

 

What I’ve tried from other threads/videos:

Using Stick + Dragger instead of Arm IK

Deleting all tags and re-applying only shoulder fixed + wrist draggable

Exporting/importing a working arm rig as a Puppet Part and swapping my art in

 

Environment:

Character Animator 2025 on Windows 11

Photoshop 2025 for source PSD

 

I’m out of ideas—any guidance on exactly which steps or settings will produce a stable, bendable hose-arm with a locked shoulder and draggable wrist would be hugely appreciated. Ive watched videos, read tutorials, even tried to follow chatgpt and I dunno. I’ve already done lip-sync down to phoneme-to-frame mapping, yet I can’t seem to complete what should be a basic rigging task. Attached is a photo. As you can see its a basic rubber hose arm with the hand connected on same layer. Its literally one piece, I dont even want an elbow joint. I have zero excuse even for being a noob. Its embarrassing and I need help. If not for anything, my own sanity at this point.

 

1 reply

TheOriginalGC
Community Expert
Community Expert
June 10, 2025

One possible issue is that your puppet technically does not have a head and the arms are not part of the body layer subset. If your aim is to have the arms bend without an elbow, then you should remove the LimbIK behavior entirely. It would be helpful if we could see the outline of the arm highlights (using the controls at the bottom of the Rigging Issues panel). I'm not sure if those icons are missing from your app or if you simply cropped them out of the screengrab. I am curious why you have included the background in your puppet. Usually, my backgrounds are a separate image imported separately.