Trouble with Alternate Mouths in Swap Set
I'm running Character Animator Version 2.1.1 in Windows 10. I have a puppet that has two alternate mouth sets (Angry and Sad). My original mouth set has a default of Neutral. I want to be able to switch from Neutral to Happy (Smile), to Angry, to Sad. I also have four eyebrow sets, one for each mouth state.
The problem is that when I'm in Record view and switch to Angry or Sad, the Angry or Sad mouth shows up on top of the Neutral mouth. The eyebrows switch fine, its just the mouth that's the problem.
Here is a screen shot of my puppet in Rig view with the Neutral expression.

Here is a shot of the Sad Expression showing the three mouth sets.

Here is what Sad looks like in Record view

Here is a shot of the swap set

