Uneven eye movement
Hello lovely people!
I have a query regarding eye movement, I'm hoping someone can help me ![]()

This is my character, he's a zombie pirate. If you look at his pupils, their resting position isn't central to the eyeball, he's slightly cross-eyed as that works best for the character composition.

Currently when I track the eyes it works, but the positions aren't quite right for the character. See one eye looks further than the other due to their starting positions not being central.

What I'm hoping to achieve is something more like this. Is there a way to tweek the pupils individually so I can get this effect working?
Any advice you have would be most welcome! Thanks everyone
Chris
