Unexpected walking behavior
Walk cycles are awesome... until they aren't. A big problem I often have is that when they don't more or less work out of the box, I can't figure out why or how to fix them. My goal is to have a four legged creature that crawls. I've seen Dave's awesome demo about how to do this by using additional walk behaviors and I understand it in principle.
Here is my character. I want to use two sets of arms, one in the front, one in the back. I set up the two arms on the back legs and a neck right above the legs. I could also use legs, but arms have more control over angle, so I'm starting there.
Even when I set up only the back legs/arms, things are already looking crazy. The neck, and arms all get pulled up waaay higher than the rest of my model. I don't expect things to stray too far from the markers I pick. Can someone explain what I'm doing wrong?
Here is a link to my model. Does anyone have any ideas? FourLegs.zip - Google Drive


https://drive.google.com/open?id=0BwMWJzcF_bmkQWpmT3U1WU1HdTg
