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November 14, 2016
Question

Visemes Sound Like This...

  • November 14, 2016
  • 1 reply
  • 2890 views

This might sound strange, but how do these sound?

Could someone record the sound of each, or write some words to demonstrate the individual sounds... please?

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    1 reply

    El Wombat
    Inspiring
    November 14, 2016

    I rally to your question for I'm not 100% sure but what I gathered so far is this:

    "Ah" is "A/E" like in "Acid" or "Erroll",

    "Uh" is "A" like in "Albany" or "Under".

    "Ee" is "ee" like in "England" or "Eagle".

    "W-Oo" is "W/(j)U" as in "Woody" or "United"

    "Oh" is just that.

    The thumbnail images give a good indication of what's meant with each viseme.

    It also helps to talk with your puppet in a slow and extra clear way "That. You. Would. Normally. Use. For. Deaf. People. Or. Tourists".

    The consonants are pretty much those consonants, only you want to keep in mind that "K" is dealt with by "S", "Th" by the "L", see here:

    New features summary for the November 2016 release of Adobe Character Animator CC (Beta)

    Improved lip sync and new/revised visemes

    Lip sync accuracy has been improved again in this build. Also, the number of visemes has increased from 10 to 11, but with several changes:

    • “R” added
    • “Th” merged with the existing “L”
    • “Oh–Uh” split into “Oh” and “Uh”
    • “K” renamed as “S”

    Existing artwork using “Th” and “K” layers get the new tags, and “Oh–Uh” layers get the“Oh” tag.

    November 14, 2016

    Hi Wombat!

    First.. you made me laugh when you mention talking slow to Tourist and the Deaf.... I thought it was only the English that did that! Believe me... Deaf people don't talk slow!

    Thanks for your input... The Visemes that Ch uses obviously represent several phonemes per Viseme... and are cartoon based, not for real speech. Often the viseme will work for the beginning of a word.. so the mouth changes shape as you say the whole word, but I can see that it would be a big ask to get all the appropriate phonemes for every word spoken. The Visemes work well, but I just wanted to get an understanding of how they are formed, so thanks again  for your input and link!

    El Wombat
    Inspiring
    November 14, 2016

    Please call me Richard... now I'm getting to know you!

    I wasn't offended by your comments... believe me it takes a lot to do that and you put it just right!

    Speaking clear is very important!  I wasn't born deaf, I've only gone deaf int the last 10 years and there is a big differences between people born deaf and those that go deaf... I can't lip read a Deaf person... they lack intonation. Strange I know!

    Link to Timeline Sync... very good.... I like that touch!

    It does look as though the Trackers do follow the lips and mouth shape and do this well, but it just doesn't seem to have be matched up to the Visemes!? Shame. A lot of mouth shapes made without words being spoken... another good thing deaf people can do.... say a lot with a look, an expression and mouth shape. I know you can add a shape as an image and set trigger to it, but this has got to be limited... wouldn't you think!?

    Just something completely different... have you noticed how everything at Adobe slows when the shop opens at 9 over there!


    A lot of mouth shapes made without words being spoken... another good thing deaf people can do.... say a lot with a look, an expression and mouth shape. I know you can add a shape as an image and set trigger to it, but this has got to be limited... wouldn't you think!?

    I think that this is very important for a good puppet: To have as many face expression key triggers as possible. Check how "Wilk" is artworked and rigged, as a starting point.

    I am not sure what limits you mean as far as I can see what you can include in forms of shapes and triggers is only limited by time and imagination…

    It's better to be able to control intuitively with the face though.

    Example: I've found "odd calibration" of the camera extremely useful for different expressions.

    (This example works best for eyebrows that are "V" shaped.)

    Say you want your character to look angry for a rant but you don't want to create extra eye lids and brows to be key-triggered separately, and say you don't want to have your forehead to cramp after a while, what you could do is:

    - RAISE your eyebrows and then

    - SET RESTPOSE.

    Your puppet will frown whereas you don't have to. If you do frown in addition, the puppet will look even angrier.

    For a surprised monologue you can do the same thing with the opposite calibration.

    (Quite simple and banal a trick if you ask me, but I found out about this only recently so you might find it helpful…)