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Known Participant
May 26, 2017
Question

Walk behavior controls are not responding in record mode. Bug??

  • May 26, 2017
  • 1 reply
  • 1701 views

I think this may be a bug? I have two walk cycles in my puppet (walk left and walk right). One of them works perfectly with controls functioning etc.... The second one for some reason cannot be tweaked in record mode. I have to go back to rigging mode to access the controls which means I'm setting controls blindly.

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1 reply

oksamurai
Legend
May 26, 2017

Does the behavior not show up at all in record mode? There is an option in rig mode in the behavior "hamburger menu" - 3 lines to the right - to show/hide it as a track item behavior - maybe it accidentally got hidden?

If it does show up and doesn't work, then that definitely seems like a bug. Could you share here or DM me your .puppet file (File > Export > Puppet) via a shared link on Google Drive, Dropbox, or Creative Cloud to take a closer look?

Known Participant
May 27, 2017

The bug occurs on the "Left Walk".

"Right Walk" lets me change the walk behaviors when in Record mode.

However, "Left Walk" does not respond to any changes made when in Record mode.

It may be a glitch due to my clumsy rigging but....maybe not. Below is a link to the puppet. I'm still working on it.

Adobe Creative Cloud

BTW...I'm trying to make the puppet start from a front view, then turn to a side view, and then walk. I created two turn behaviors that work one after the other (X,Z). I thing the turn works OK, but I can't figure out how to trigger the walk cycle to occurs right after the turn. Is there a way to trigger the various instances of the puppet one after the other?

Thanks!

You guy ROCK!

oksamurai
Legend
May 30, 2017

So I was able to tweak left and right in record mode. If I set Right Walk to a 1 trigger and Left Walk to a 2 trigger, and set each to a different walk style using record mode parameters, I can see each working as expected.

Still, the biggest culprit behind any issues is probably be the rigging. The recommended way, like Maddie in http://adobe.com/go/chexamples, is to only have one walk behavior on your top level puppet and have the views under that.

The way I'd do a turn is complex but possible. You'd have the left and right profile views be a cycle layers turn animation, except the last frame of each would be holding on a group containing the full walking character. So when right profile is triggered, play through this 7-frame animation and then land on frame 8 as the right profile walk.