Walk Behavior head/body distortions
Hi,
I'm creating a puppet with a walk behavior that also is able to do head turns while walking. I have modeled it off of the "Walker" puppet from OkSamurai. It has 5 separate views (for five body directions), each containing a body and a head (with the head also having 5 separate views).
After tagging and rigging to match the Walker puppet, it seems as though I cannot get the puppet's head features to remain fixed and stable. They end up distorting wildly when the puppet begins walking. It is particularly noticable as the hair layer, (which is not independent) moves off the head, as well as the eyes moving around. The only way i've been able to get the distortion down is to reduce the walking strength down to less than 10%, which makes it look like there isn't any walking.
Is there a tagging/rigging procedure that I can follow to keep head features from warping?
Any advice is appreciated.
Thanks.


