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Participant
November 22, 2017
Answered

Walk Behavior Strange Issue

  • November 22, 2017
  • 3 replies
  • 569 views

Hello all. 

I'm encountering this strange issue with walk behaviour where it doesn't activate.  It's happening to a project I've created and rigged.  At first I thought it was because I made some sort of mistake creating and rigging the character, but then I discovered that it exists even when I use the official Adobe templates.  I've uploaded a video to illustrate the issue.  In the video, you'll see that I open up a template (Maddy) with working walk behaviour.  As soon as I delete the walk behaviour and re-add it, it stops working.  I've tried deleting and re-installing CA but no dice.  Not sure why it is doing that and any help would be appreciated.  Thanks!

Link:

character animator walk issue - YouTube

Eric

Mac Pro | OSX 10.13.1 | Character Animator 1.1

    This topic is closed to new replies. Start a new post to keep the conversation going.
    Correct answer Jeff Almasol

    Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?

    Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?

    Another possible workaround: toggle the eyeball for the Walk behavior off & back on.

    3 replies

    Jeff Almasol
    Adobe Employee
    Jeff AlmasolCorrect answer
    Adobe Employee
    November 22, 2017

    Does refreshing the scene (click the Refresh Scene button in the lower-right corner of the Scene panel) make it work again?

    Or, before adding the puppet to a scene, replace the Walk behavior first, does that work?

    Another possible workaround: toggle the eyeball for the Walk behavior off & back on.

    CoSA_DaveS
    Participating Frequently
    November 23, 2017

    We have confirmed that this is a bug. We're still getting to the bottom of it, but it appears to be related to switching workspaces, and can affect any behavior.

    Do any of Jeff's workarounds fix it for you?

    terscionAuthor
    Participant
    November 23, 2017

    Refreshing the scene doesn't seem to do the trick, but toggling the eyeball solves the issue.  It's certainly a strange bug but I'm sure it'll get worked out by next version.  Thanks for your help!  Great program by the way!